Our ultimate textured female base mesh features a fully quadded symmetrical mesh with no triangles and a 16K colour map, perfect for sculpting, wrapping and rendering. We have also included both A and T poses as well as single arm raised pose, all of which were created based on scanned data for realistic muscle deformation and placement.
The Zbrush tools have been constructed with sculpting and projection work in mind with poly-groups that include individual fingers toes arms Jaw and ears.
There are absolutely no triangles in our base meshes, everything is 100% quadded topology (excludes eyes and teeth)
We have included both A and T Poses created using the same mesh and morphed into place using a combination of wrap 3 and specifically captured scans for realistic muscle deformation.
the mesh is unwrapped to make maximum use of the UV space with minimal distortion and includes a 16384 x 16384 pixel texture map in PSD format. We have also included an 8192 x 8192 texture map in JPG format
A layer within the Zbrush tool that contains the high resolution skin details
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