Akira - Animation the Hard Way

Akira - Detailed Animation Breakdown

Akira is one of our favourite films ever here at Badship so we were super excited to stumble across Certain Starting Place Movie’s extremely insightful animator’s perspective and breakdown of the iconic 3 minute bike chase scene from the beginning of Arika. Clocking in at over 30 minutes long, this video really helps to outline the incredible amount of detail that the animators and artists went into when creating this 80’s masterpiece. The frame by frame deep dive reveals insane level details and animation quirks that would normally be overlooked but all add up to make Akira a bonafide modern day masterpiece.

Follow the youtube channel here ::  Certain Starting Place Movies

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Cars of Cyberpunk 2077

Cars of Cyberpunk 2077

CD project red are wowing audiences all over the world with snippets and gameplay footage from their soon to be released open world cyberpunk thriller “Cyberpunk 2077” The latest image dump consists of 100’s of in game screen shots of the various sci fi vehicles.  I’m sure everyone will agree the design work is exquisite and modelling and texturing easily holds up alongside the fantastic character models and environments were all so used to seeing. It remains to be seen exactly what kind of system these screen shots are captured from, were guessing it’s the PC build. Check out some more cyberpunk related goodness in this article

Cyber Punk 2077 will be released on the 19th November 2020 (we hope)

Cyberpunk 2077 offical website

CD project Red

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Resident Evil Infinite Darkness Trailer

Resident Evil Infinite Darkness Trailer

Resident Evil Infinite Darkness was announced during the Tokyo game show and is set to follow the story of both Leon Kennedy and Claire Redfield who initially appeared in the resident evil 2. Netflix has also confirmed that there will be a “sci-fi twist” to the show.

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VFX Behind The Scenes - Enola Holmes Train Sequence

VFX Behind The Scenes - Enola Holmes Train Sequence

Take a look at the VFX work Michael Ellis and his team did on the new Netflix movie “Enola Holmes” learn about the practical and visual effects that went into making this incredible scene.

Watch Enola Holmes on Netflix :: https://www.netflix.com/gb/title/81277950

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State of Decay 3 Trailer

State of Decay 3 Trailer

Undead labs have just released the announcement trailer for the 3rd State of Decay game.  So far SOD 3 has only been confirmed for release on Xbox Series X however SOD 2 was ported over to PC after the inital XBox release so it would make sense to expect the same again.

Official Website :: https://www.stateofdecay.com/

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Iron Harvest Cinematic Trailer

Iron Harvest Cinematic Trailer

Iron Harvest is a real-time strategy game (RTS) set in the alternate reality of 1920, just after the end of the Great War

The game lets you control giant dieselpunk mechs, combining epic singleplayer and coop campaigns as well as skirmishes with intense action on the battlefield for multiplayer fans, Iron Harvest is the classic real-time strategy games fans have been waiting for.

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Project Power VFX Breakdown by Framestore

Project Power VFX Breakdown by Framestore

Take a look at framestores amazing VFX work on the new Netflix show “Project Power” Working alongside directors Henry Joost and Ariel Schulman the framestore team created a host of VFX shots to unlock the mind bending super powers of each character.

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Houdini 18.5 Sneak Peek

Houdini 18.5 Sneak Peek

Take a look at what’s coming to Houdini 18.5. With a wide range of enhancements including updated fluid and pyro engines as well as a host of new game engine plugins and PDG changes.

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The Last Night - Beautiful Cyberpunk Pixels

The Last Night will come to Xbox One and PC in 2018. Music: Lorn – Acid Rain https://www.youtube.com/watch?v=nxg4C… The soul of a cinematic platformer and the heart of a sci-fi thriller, The Last Night is set in a post-cyberpunk world with a deep, vibrant vision of the future. The Last Night is what we call post-cyberpunk – it’s not the kind of dystopia the genre is famous for, rather it depicts an alternate direction for society. One where the fight for survival doesn’t mean food and water, but a purpose for living. Human labour and creativity has been rendered obsolete by AI, so people are now defining themselves by what they consume, not what they create. Charlie is a lower-class citizen who can’t interface with the systems and augmentations of the world around him, due to an accident during his childhood. He’s a citizen of the thriving metropolis and yet he’ll never be a part of it. Then, a chance encounter offers him the chance to be part of something else and take matters into his own hands.

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After the Mountain Rain - Unreal Engine Photorealistic Rendering

In 2019, Quixel`s masterpiece Rebirth showed people the possibility of using a game engine to achieve movie graphic quality. Along the road by Quixel, I`d like to know how far I can achieve on my own. A photo I saw accidentally on the internet gave me inspiration, so here it is: After the mountain Rain. A secluded path, the steps were washed by drizzle, when the breeze blew the leaves, the sunlight turned away the mist… After the rain in the empty mountains, it is the surface of the story, which defined the time and place; by Wang Wei’s poem, I hope you can see the forest after the rain and feel the freshness and tranquility in the mountains. Actually, the inside of this story is Li Bai’s poem: Endless Missing: Endless Missing, The person who I`m missing is in Chang’an City In the autumn night, Insects chirping by the well, The frost soaked the bamboo mat, it`s so cold In the past, my eyes were shiny, Now they are springs with tears … In this endless missing, yellow leaves are falling, and white dews are wetting moss This long last mind passes through times, across boundaries. A touch of sadness permeated the clouds and mist in the mountains. When the raindrops fell on the mossy path, what I want to express, is a kind of miss. I used to make some similar pictures in the traditional offline rendering pipeline, which is a far memory. At that time, each frame had to be rendered for several hours, and a sequence had to be rendered all night by a renderfarm. After the rendering process, it took another few hours of post-production to get a final shot. As far as I am concerned, this kind of waiting is anxiety, because a small mistake will force me to redo it again, I have suffered a lot. Thanks to technological improvement, with Unreal, render a 4K shot, 600 frames only take 2 minutes. In Kungfu we say: Speed Prevails. This rendering speed means that, at the scene building stage, I can start to render many “final” shots, then directly combine them into my “final” video. Meanwhile, The combination of DaVinci and LUT allows the color grading process to be directly moved to the scene creating stage, which truly realizes what you see is what you get, and the rendering is the final shot. Time flies, enjoy.

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