Muzzle Brake Pack V1


This Volume contains 6 different Muzzle-brake, High-poly, and 3d low-poly meshes with real-world scale. Ready to use and easy to modify, Highpoly Turbo-smooth ready.

MikktSpace Game ready low-poly mesh with PBR textures, poly-count is equivalent to the current industry standards. Possible unique UVs and unseen UVs are overlapped or mirrored stacked. Smoothing groups set from UV islands.

Substance painter source (2048x2048) file includes required elements that can be easily edited.

You can easily drag them into your scenes. Uniform scale if required, easy to edit.

3ds Max and Maya file contains 2 layers MB_WA_"Name"_Highpoly and "MB_WA_"Name"_Lowpoly

Rendered in Marmoset Toolbag 3, Games mesh is compatible for Unreal Engine 4 and Unity Engine 2017.4.1


File:- MB_WA_"Name"

HP Mesh:- MB_WA_"Name"_HP

LP Mesh:- SM_MB_WA_"Name"_LP

Material:- M_MB_WA_"Name"_HP/LP

Texture:- T_MB_WA_"Name"_A/RMA/N


File Type:

3ds Max 2017 and Maya 2018 files with Obj (High-poly) and fbx(low-poly) available For any other 3d application

Source Substance Painter-2019

Unity 2017.4.1 file setup include mesh and TGA format texture { Albedo (Diffuse) + Normal + Roughness + Metallic + Ambient Occlusion}

Unreal Engine 4.21 file setup include mesh and TGA format texture {Albedo (Diffuse) + Normal + RMA (Red Channel - Roughness | Green Channel - Metallic | Blue Channel - Ambient Occlusion) }



Royalty-Free items ready to use in multiple projects for individual or company such as a video game, simulation, movies, 3d print, or similar media. Users are free to modify any content they purchase. Sold Items are not for redistribution as part of any design template or re-sale or repackaging and sharing. Sold Items are Non-Refundable, Non-Returnable, Non-Exchangeable.

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Professional freelance 3d Artist. Specialized in weapons, vehicles, and props. @3dsan...
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File TypeOBJ, Substance, Unreal Project, MAX, FBX, Unity Package, TGA File Size372 mb Materials PBR UV Mapped Textures Polygons1094 SoftwareMaya, Unity, Painter, 3DS Max, Unreal