This is a workshop that anyone can follow and work at your own pace. In this new Sculpting Characters from Concepts workshop, I'll show you how to follow an approved concept and bring it to glorious 3D life!
After 18+ years in this industry and well over 150 characters, I've learned that if you can create something from a 2D concept, you'll have a good and stable career. If you can take it further and bring it to (virtual) life, then you'll be considered a Pro.
“Concept” can be from your internal concept department at work or an external client who wants you to “make this”. The approach is pretty much the same and that's what the heart of this workshop will be. (Our concept above is from the great Sean McNally! - Lucas Arts, Blur Studio, Blizzard, Whitemoon Dreams....and my sculpt on the right was to show a quick mockup). This isn't about “tracing”, it's about visual analysis, and using techniques to translate what you see and give them true form.
Here's a short preview (timelapsed with no audio to give you a general look):
https://www.youtube.com/watch?v=7wQB-brQ8oQ&t=73s
Here's a breakdown of the workshop:
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01_Introduction and project overview
02_Studying the concept art - analyze the concept before sculpting
03_Beginning the sculpt in ZBrush - learn how to block in limbs and elements
04_Blocking in anatomy - learn how to block in major anatomical forms
05_ Primary forms on the head - refine primary forms for the head
06_ Primary forms on the torso
07_Primary forms on the arms
08_Primary forms on the hands & feet
09_Primary forms on the lower body
10_ Secondary forms on the head
11_ Secondary forms in the mouth
12_ Secondary forms on the torso
13_ Secondary forms on the arms
14_Secondary forms on the hands & feet
15_ Secondary forms on the little torso hands
anatomical flow
sculpting the nails
skin, muscle, tendon, and bone
16_ Secondary forms on the pants
17_ Refining hard surface elements
18_ Detailing on the head - add tertiary and fine details for the head
19_ Detailing the torso - add tertiary and fine details for the torso
20_ Detailing the arms - add tertiary and fine details for the arms
21_ Detailing the hands - add tertiary and fine details for the hands
22_ Detailing the feet - add tertiary and fine details for the feet
23_ Detailing the mouth - add tertiary and fine details on the mouth items
24_ Detailing pants - add tertiary and fine details on pants
25_ Posing with Transpose Master - pose the character
26_ Final Polish
27_ Making a base – giving the character some context
FINALLY DONE!