Welcome to the Badship UV Mapping and UV Layout learning section of the Marketplace. UVs exist to define a two dimensional (2D) texture co-ordinate system, called UV texture space. UV texture space uses the letters U and V to indicate the axes in 2D. UV texture space facilitates the placement of image texture maps on a 3D surface. Our UV Mapping Tutorials teach you optimum UV mapping and layout techniques to gain either the best texel density or most appropriate layout for handpainting. It's not the most glamorous part of computer graphics but it's essential. Especially where texture sizes have to be adhered to so wasteful UV'ing would not be appreciated. UV Laying out used to be a painstaking process. But since the advent of unwrapping techniques it's so much easier. Thankfully almost every major 3D modelling package has adopted the technique to one degree or another and the days of manually unwrapping, projecting and stitching are long gone. We have several software specific tutorials on Introduction to UV Layout. Maya UV Mapping Tutorials, Blender UV Mapping Tutorials, 3D Studio Max UV Mapping Tutorials, Modo UV Mapping Tutorials, Lightwave UV Mapping Tutorials and Cinema 4D UV Mapping Tutorials.